Game Production 4
GAME 2005
Course description
In Game Production 4, students finalize their professional portfolios, showcasing their polished work and establishing a strong web presence. Students also focuses on the completion of a group project game, where they apply their advanced skills to develop a cohesive and impressive final product. Additionally, they are introduced to fundamental concepts in economics, covering topics such as supply and demand, market structures, and economic decision-making within the game development industry. By the end of the course, students have a well-rounded portfolio, a completed group project game, and a solid understanding of key economic principles relevant to their field.
Credits
3
Course Hours
42
Prerequisites
Post Secondary level GAME 2001 Game Production 3 Minimum Grade of 50Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.
For more information, please contact Continuing Education