Game Fundamentals 3
GAME 2003
Course description
In Game Fundamentals 3, students transition from 2D to 3D game development, utilizing a commercial game engine to explore the complexities of a 3D environment. The course content covers 3D level design, animation, navigation meshes, special effects, and spatial sounds, providing students with the skills necessary to create immersive and interactive 3D game worlds. Students learn to use perspective cameras and camera rigs to achieve dynamic perspectives and fluid character movement
Credits
3
Course Hours
42
Prerequisites
Post Secondary level GAME 1010 Game Fundamentals 2 Minimum Grade of 50Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.
For more information, please contact Continuing Education