Game Artificial Intelligence 1

COMP 2142


Course description

In Game Artificial Intelligence 1, students are introduced to the core concepts and techniques of artificial intelligence in gaming. Students focus on the design and implementation of intelligent agents and systems that significantly enhance gameplay experiences. Key topics of study include AI agent movement using steering behaviors, AI sensing techniques for dynamic environments, and the development of robust pathfinding algorithms to navigate complex terrains.

Credits

3

Course Hours

42

Prerequisites

Post Secondary level COMP 1116 Game Programming 3 Minimum Grade of 50

Students registering for credit courses for the first time must declare a program at the point of registration. Declaring a program does not necessarily mean students must complete a program, individual courses may be taken for skill improvement and upgrading.

For more information, please contact Continuing Education